You get a four because I expected a 10 year olds voice and I died when I heard. "HOLY FUCKING SHIT" hahaha
I liked the art, but it proba would have been better if
A. The noise was louder. I couldn't hear anything
B. There was just a bit more animation.
C. Better writing, it looks funny, but it just wasn't clever anywhere.
D. Better, or at least more expressive voice acting. It would've been great if the guy sounded really black, and was loud, and maybe if Justin made more sense.
Idk. It was pretty okay though.
Not sure how you are viewing this, but my volume is at 50 and it's loud as all hell...?
I can see your other points, but I'm glad you thought it was pretty okay...that's better than awful!
Definitely an improvement on other stuff you have And the voice acting was surprisingly no horrendous. Sadly there was not enough stretchyman-action/stretching to actually make me see the possibilities of his power. It's more of an after thought. His power should be the focal point.
thanks for the reveiw XD. im going to upload a trailer for that game i promised to you. or maybe i should just do a beta that you can play. i guess well see.
It's not fun, and every level feels the same. This game is a platform type, and platformers goals are too test your skill. There has to be some sort of finesse into playing and beating it. Your game requires basic motor skills at best, and the only reason I ever died was because of how bad your controls are. The controls are bad-by the way- because they make the character feel unnecessarily airy. I stayed in the air too much, and I couldn't jump very far, every single leap is unwarrantedly precise. I also lost desire to continue playing as I noticed every single level was nearly exactly the same. Another design flaw is the length of your levels. In my first game I happened to make the same mistake. Since not much is happening in your level it's boring to continue playing with little rewards, as well as the fact if you accidently die from your controls you have to painfully start over from the beginning, despite the fact that you know you could easily clear the level. Also the bragging on it taking you only 24 hours isn't impressive, because honestly I could make this game in about an hour, if not less, and I'm not even good at making video game. Lastly, I happen to use the same program as you. Stencyl. I hate it when people make games with water hazards and you don't fall INTO the water. To make it so you fall into it, just set the water on a layer above your character. That'll fix it.
I appreciate the feedback, I do have a lot more planned for the game such as collectibles, upgrades enemies and scoring. I will also re look at the controls and improve them. I did't know about the water thing either I will change that in my next edit.
I would like to mention the 24 hours thing isn't a brag more of a notification that it's not perfect and needs some work. This is my first game so i'm still learning (like the water layering).
I think this "game" honestly belongs in the movie section, as it was a fairly interesting take at story telling, but was sadly immensely lacking as a game. The concept was fascinating, and I thought it quite clever to produce a game where you tried to reset with a common reset tool, and still failed until the end. Sadly the lack of choice, and player decision ruins this as a "game" for me. I feel no connection with the character, and I don't really care that much about his life. The journey was nice, but it was very lackluster. My movements, my everything were meaningless to the game. The only thing that makes the game progress or for anything to happen is the F5 key. Lastly, despite the fact that I said the F5 key was a nice touch, it did lag my computer somewhat. I would suggest instead switching it to a letter key so I don't have to reload the page each time. It was very frustrating. This game would probably be a 4-5 star interactive book if it had great art, music and voice acting for sure.
This game is the exact same as the last one. Maybe you fixed a bug or too, but in my eyes it's still bugged as it was the last time.
The voices are good, but acting the was bad. Which makes a difference. It's voice acting. You probably just didn't try too hard though. lol
thanks :) and yeah it was quick and unplanned so my acting suffered
I love that this is about the end of the world, in a positive way. Too many paintings are filled with dystopia. This doesn't feel depressing though, it has an air of fantasy and wonder, and feels like the world is just taking itself back.
Thanks! I was going for the idea that the earth is slowly regenerating after human life had vanished.
There's something I really like about the contrast, and how the paint strokes look. It's got a nice banding to it, while retaining realism.
This is the first time i paint like this so i'm glad someone likes how it looks ^^ But now that i'm looking at it, i realize i should have fixed a lot of mistakes... Well, tomorrow i'll do better, thanks for the review! :)
Great texture, art style, variation and color. My only issues are it looks like its on an arm, and that shadow feels wrong. It needs a gradient and better angling
Thanks, and i will notice that
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