It's not fun, and every level feels the same. This game is a platform type, and platformers goals are too test your skill. There has to be some sort of finesse into playing and beating it. Your game requires basic motor skills at best, and the only reason I ever died was because of how bad your controls are. The controls are bad-by the way- because they make the character feel unnecessarily airy. I stayed in the air too much, and I couldn't jump very far, every single leap is unwarrantedly precise. I also lost desire to continue playing as I noticed every single level was nearly exactly the same. Another design flaw is the length of your levels. In my first game I happened to make the same mistake. Since not much is happening in your level it's boring to continue playing with little rewards, as well as the fact if you accidently die from your controls you have to painfully start over from the beginning, despite the fact that you know you could easily clear the level. Also the bragging on it taking you only 24 hours isn't impressive, because honestly I could make this game in about an hour, if not less, and I'm not even good at making video game. Lastly, I happen to use the same program as you. Stencyl. I hate it when people make games with water hazards and you don't fall INTO the water. To make it so you fall into it, just set the water on a layer above your character. That'll fix it.