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DarkPrinceVI

101 Game Reviews

27 w/ Responses

I think this "game" honestly belongs in the movie section, as it was a fairly interesting take at story telling, but was sadly immensely lacking as a game. The concept was fascinating, and I thought it quite clever to produce a game where you tried to reset with a common reset tool, and still failed until the end. Sadly the lack of choice, and player decision ruins this as a "game" for me. I feel no connection with the character, and I don't really care that much about his life. The journey was nice, but it was very lackluster. My movements, my everything were meaningless to the game. The only thing that makes the game progress or for anything to happen is the F5 key. Lastly, despite the fact that I said the F5 key was a nice touch, it did lag my computer somewhat. I would suggest instead switching it to a letter key so I don't have to reload the page each time. It was very frustrating. This game would probably be a 4-5 star interactive book if it had great art, music and voice acting for sure.

I started off liking this game, it was pretty neat and I liked the progression. Until the level titled "Not So Fast".
I cannot name a single instance in my life where I was more cheated by a game than that moment. That level is so buggy and full of glitches that I couldn't continue playing, despite the fact that I wanted to play the whole thing to give you a fair score. On that level you cannot slide across the floor properly like on other levels, you also get phased off the screen if you're not in the exact right spot. The infinite screen shake lags the crap out of the system, and it's horrible. I "beat" that level on my first try, except as I was about to grab the black block, I was just phased out of the level for no reason. That level is flawed, and ruined the entire game for me. I'm sorry, fix that.

I enjoyed the feel of it a lot. And it would be cool if there was quest based missions. I expected this game to feel somewhat like braid, or prince of Persia, but it didn't so good job on that. The only problem is I had difficulty wanting to use the time control pills. This game should be finished in my opinion.

TeamToastedT0ast responds:

Thanks man :)

It'd be better if you didn't have the increase physics, and if the control were more dialed in. Idk it was just hard to maneuver the character properly.

The game is very well made and in fact you taught me a thing or two about the program I use. I recognize your from the Stencyl community c:
If you didn't make this in Stencyl, then that's alright I still learned something.

This game was near perfect, but the last level I played was very cheap :l

I wanted to like this game, but I feel as though this game is immensely flawed. For example just walking into an enemy kills you, and you cannot hit in directions. The enemies can walk on hazards, and there's no weapons upgrades or stuff like that.

This game is truly polished, which sort of tricked me into thinking it was really good, but it's lacking some core design to make it truly good.

Age 27, Male

Joined on 10/7/13

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